Cognitive Learning Domain

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Bloom's taxonomy is a set of three hierarchical models used to classify educational learning objectives into levels of complexity and specificity. The three lists cover the learning objectives in cognitive, affective and sensory domains. The cognitive domain list has been the primary focus of most traditional education and is frequently used to structure curriculum learning objectives, assessments and activities. As with most theoretical models, they are controversial even while commonly used.

The models were named after Benjamin Bloom, who chaired the committee of educators that devised the taxonomy. He also edited the first volume of the standard text, Taxonomy of Educational Objectives: The Classification of Educational Goals.


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History

Although named after Bloom, the publication of Taxonomy of Educational Objectives followed a series of conferences from 1949 to 1953, which were designed to improve communication between educators on the design of curricula and examinations.

The first volume of the taxonomy, Handbook I: Cognitive was published in 1956, and in 1964 Handbook II: Affective. A revised version of the taxonomy for the cognitive domain was created in 2001.


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The cognitive domain (knowledge-based)

The cognitive domain is broken into six basic objectives.

Remembering

Remembering involves recognizing or remembering facts, terms, basic concepts, or answers without necessarily understanding what they mean. Its characteristics may include:

  • Knowledge of specifics - terminology, specific facts
  • Knowledge of ways and means of dealing with specifics - conventions, trends and sequences, classifications and categories, criteria, methodology
  • Knowledge of the universals and abstractions in a field - principles and generalizations, theories and structures

Example: Name three common varieties of apple.

Comprehending

Comprehension involves demonstrating understanding of facts and ideas by organizing, comparing, translating, interpreting, giving descriptions, and stating the main ideas.

Example: Compare the identifying characteristics of a Golden Delicious apple with a Granny Smith apple.

Applying

Applying involves using acquired knowledge - solving problems in new situations by applying acquired knowledge, facts, techniques and rules.

Example: Would apples prevent scurvy, a disease caused by a deficiency in vitamin C?

Learners should be able to use information to solve problems, identify connections and relationships and how they apply. It is important for students to be able to use prior knowledge in new situations. For example, a student should be able to apply a method used in their own lives.

Analyzing

Analyzing involves examining and breaking information into component parts, determining how the parts relate to one another, identifying motives or causes, and making inferences and find evidence to support generalizations. Its characteristics include:

  • Analysis of elements
  • Analysis of relationships
  • Analysis of organizational principles

Example: List four ways of serving foods made with apples and explain which ones have the highest health benefits. Provide references to support your statements.

Synthesizing

Synthesizing involves building a structure or pattern from diverse elements; it also refers to the act of putting parts together to form a whole. Its characteristics include:

  • Production of a unique communication
  • Production of a plan, or proposed set of operations
  • Derivation of a set of abstract relations

Example: Convert an "unhealthy" recipe for apple pie to a "healthy" recipe by replacing your choice of ingredients. Explain the health benefits of using the ingredients you chose vs. the original ones.

Evaluating

Evaluating involves presenting and defending opinions by making judgments about information, validity of ideas, or quality of work based on a set of criteria. Its characteristics include:

  • Judgments in terms of internal evidence
  • Judgments in terms of external criteria

Example: Which kinds of apples are best for baking a pie, and why?


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The affective domain (emotive-based)

Skills in the affective domain describe the way people react emotionally and their ability to feel other living things' pain or joy. Affective objectives typically target the awareness and growth in attitudes, emotion, and feelings.

There are five levels in the affective domain moving through the lowest-order processes to the highest:


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The psychomotor domain (action-based)

Skills in the psychomotor domain describe the ability to physically manipulate a tool or instrument like a hand or a hammer. Psychomotor objectives usually focus on change and/or development in behavior and/or skills.

Bloom and his colleagues never created subcategories for skills in the psychomotor domain, but since then other educators have created their own psychomotor taxonomies. Simpson (1972) proposed the following levels:

Perception

The ability to use sensory cues to guide motor activity: This ranges from sensory stimulation, through cue selection, to translation.

Examples: Detects non-verbal communication cues. Estimate where a ball will land after it is thrown and then moving to the correct location to catch the ball. Adjusts heat of stove to correct temperature by smell and taste of food. Adjusts the height of the forks on a forklift by comparing where the forks are in relation to the pallet.

Key words: chooses, describes, detects, differentiates, distinguishes, identifies, isolates, relates, selects.

Set

Readiness to act: It includes mental, physical, and emotional sets. These three sets are dispositions that predetermine a person's response to different situations (sometimes called mindsets). This subdivision of psychomotor is closely related with the "responding to phenomena" subdivision of the affective domain.

Examples: Knows and acts upon a sequence of steps in a manufacturing process. Recognizes his or her abilities and limitations. Shows desire to learn a new process (motivation).

Key words: begins, displays, explains, moves, proceeds, reacts, shows, states, volunteers.

Guided response

The early stages in learning a complex skill that includes imitation and trial and error: Adequacy of performance is achieved by practicing.

Examples: Performs a mathematical equation as demonstrated. Follows instructions to build a model. Responds to hand-signals of instructor while learning to operate a forklift.

Key words: copies, traces, follows, react, reproduce, responds.

Mechanism

The intermediate stage in learning a complex skill: Learned responses have become habitual and the movements can be performed with some confidence and proficiency.

Examples: Use a personal computer. Repair a leaking tap. Drive a car.

Key words: assembles, calibrates, constructs, dismantles, displays, fastens, fixes, grinds, heats, manipulates, measures, mends, mixes, organizes, sketches.

Complex overt response

The skillful performance of motor acts that involve complex movement patterns: Proficiency is indicated by a quick, accurate, and highly coordinated performance, requiring a minimum of energy. This category includes performing without hesitation, and automatic performance. For example, players will often utter sounds of satisfaction or expletives as soon as they hit a tennis ball or throw a football, because they can tell by the feel of the act what the result will produce.

Examples: Maneuvers a car into a tight parallel parking spot. Operates a computer quickly and accurately. Displays competence while playing the piano.

Key words: assembles, builds, calibrates, constructs, dismantles, displays, fastens, fixes, grinds, heats, manipulates, measures, mends, mixes, organizes, sketches. (Note: The key words are the same as in mechanism, but will have adverbs or adjectives that indicate that the performance is quicker, better, more accurate, etc.)

Adaptation

Skills are well developed and the individual can modify movement patterns to fit special requirements.

Examples: Responds effectively to unexpected experiences. Modifies instruction to meet the needs of the learners. Performs a task with a machine that was not originally intended for that purpose (machine is not damaged and there is no danger in performing the new task).

Key words: adapts, alters, changes, rearranges, reorganizes, revises, varies.

Origination

Creating new movement patterns to fit a particular situation or specific problem: Learning outcomes emphasize creativity based upon highly developed skills.

Examples: Constructs a new set or pattern of movements organized around a novel concept or theory. Develops a new and comprehensive training program. Creates a new gymnastic routine.

Key words: arranges, builds, combines, composes, constructs, creates, designs, initiate, makes, originates.


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Definition of knowledge

In the appendix to Handbook I, there is a definition of knowledge which serves as the apex for an alternative, summary classification of the educational goals. This is significant as the taxonomy has been called upon significantly in other fields such as knowledge management, potentially out of context. "Knowledge, as defined here, involves the recall of specifics and universals, the recall of methods and processes, or the recall of a pattern, structure, or setting."

The taxonomy is set out as follows:

  • 1.00 Knowledge
    • 1.10 Knowledge of specifics
    • 1.11 Knowledge of terminology
    • 1.12 Knowledge of specific facts
    • 1.20 Knowledge of ways and means of dealing with specifics
    • 1.21 Knowledge of conventions
    • 1.22 Knowledge of trends and sequences
    • 1.23 Knowledge of classifications and categories
    • 1.24 Knowledge of criteria
    • 1.25 Knowledge of methodology
    • 1.30 Knowledge of the universals and abstractions in a field
    • 1.31 Knowledge of principles and generalizations
    • 1.32 Knowledge of theories and structures

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Criticism of the taxonomy

As Morshead (1965) pointed out on the publication of the second volume, the classification was not a properly constructed taxonomy, as it lacked a systemic rationale of construction.

This was subsequently acknowledged in the discussion of the original taxonomy in its 2000 revision, and the taxonomy was reestablished on more systematic lines. It is generally considered that the role the taxonomy played in systematising a field was more important than any perceived lack of rigour in its construction.

Some critiques of the taxonomy's cognitive domain admit the existence of these six categories, but question the existence of a sequential, hierarchical link. Often, educators view the taxonomy as a hierarchy and dismiss the lowest levels as unworthy of teaching. The learning of the lower levels enables the building of skills in the higher levels of the taxonomy. This scaffolding process is an application of Vygotskian constructivism.

In the 2001 revised edition of Bloom's taxonomy, the levels are:

  1. Remember
  2. Understand
  3. Apply
  4. Analyze
  5. Evaluate
  6. Create (rather than synthesize)

Some consider the three lowest levels as hierarchically ordered, but the three higher levels as parallel. Others say that it is sometimes better to move to Application before introducing concepts, the idea being to create a learning environment where the real world context comes first and the theory second to promote the student's grasp of the phenomenon, concept or event. This thinking would seem to relate to the method of problem-based learning.

Furthermore, the distinction between the categories can be seen as artificial since any given cognitive task may entail a number of processes. It could even be argued that any attempt to nicely categorize cognitive processes into clean, cut-and-dried classifications undermines the holistic, highly connective and interrelated nature of cognition. This is a criticism that can be directed at taxonomies of mental processes in general.


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Implications

Bloom's taxonomy serves as the backbone of many teaching philosophies, in particular those that lean more towards skills rather than content. These educators view content as a vessel for teaching skills. The emphasis on higher-order thinking inherent in such philosophies is based on the top levels of the taxonomy including analysis, evaluation, synthesis and creation. Bloom's taxonomy can be used as a teaching tool to help balance assessment and evaluative questions in class, assignments and texts to ensure all orders of thinking are exercised in student's learning, including aspects of information searching.


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Connections across disciplines

The skill development that takes place at these higher orders of thinking interacts well with a developing global focus on multiple literacies and modalities in learning and the emerging field of integrated disciplines. The ability to interface with and create media would draw upon skills from multiple levels of the taxonomy including analysis, application and creation. Bloom's taxonomy (and the revised taxonomy) continues to be a source of inspiration for educational philosophy and for developing new teaching strategies.

Source of the article : Wikipedia



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